Following are just some examples that come to mind:īack in Final Fantasy 4, some characters I am not going to name will get turned into stone at some point of the game. That said, I wanted to point out that this is not the first case of such segregation in the Final Fantasy series. Sadly, in this specific case it also fail at explain why.
I wonder what would have happened if Aerith had Final Attack + Phoenix slotted in on her armor while she was praying.)? Some argue that during battles characters aren't killed but just "knocked out" (FF7 itself marks in-battle dead characters as KO'ed, but one should check the original Japanese wording to be sure), some other prefer to think that Phoenix down is useless when the wounds are too serious OR too much time has passed (which still isn't exactly coherent with the in game mechanics) but no official statement seems to have been made on the matter.Įach way, the whole "Aerith's death" incident is crucial to the plot (while maybe not as crucial as Squaresoft like to portrait it - I still believe that if it wasn't for added drama the plot could have worked out something different) so the whole scene is clearly to be taken as a classical example of story / game mechanics segregation: you should be able to revive a character using a resurrection item, but the plot need you not to be able too. There seems to be no in game answer to this question, so one may only guess: maybe there are some hidden requirements for using the Phoenix Down item (or any other Materia that could have the same effect.